Wizard Room animation. Personal project, began with concept art, then created storyboard for animation. Modeled and textured in Maya 2015, rendered in mental ray. Animation edited in After Effects. Simple textures used, textures modified in Photoshop. Paint effects used for vines, Dynamics in Maya used for VFX for fire and smoke. These photos are the actual renders, not Photoshopped or altered.
The Wizard's Hat
Passage Du Gois
Passage Du Gois, France, created for a client who owns the restaurant closest to the water. The client wanted to create a stereoscope vision animation to show their visitors how the water rises and floods the passage to a neighboring island twice a day. Modeled and textured using Maya 2015, rendered in mental ray with stereoscope camera settings. Water VFX created using Fluid Effects. Textures created in Photoshop as PNG files for use with transparency.
Passage Du Gois Tide
Train modeled, textured, and lighting created using Maya 2014. Rendered in mental ray, using mental ray materials for textures.
Model of the Atlas v541 built for a program to be used by NASA. This is the Atlas at the launch site with all detachable parts that release during launch. The Mars Science Laboratory was also built and included inside. Modeled and texture maps applied using Maya 2015 and Photoshop for creating textures.
Low poly floor of hospital modeled and textured in Maya 2015. Mainly simple planes, cubes and cylinders. Textures were created from actual pictures of a hospital in France, and heavily edited for perspective view in Photoshop. Client wanted an interactive way-finding system at the hospital for visitors. Final picture shown here is actual rendering and not edited in Photoshop.
Temple in the Sky
Modeled and textured in Maya 2014. Rendered using mental ray and mental ray textures. Lighting done in Maya.
Low poly character model of Brute for use in game app with small development team. Work in progress. Created in Maya 2016 with supplied concept art as a reference. To be exported into Mudbox for detail work, then textured with bump maps.
Depiction of the shadow of the moon on the earth's surface in 30 days. Modeled, animated, rendered, and light effects created in Maya for use in augmented reality for education.
Virtual World Usability UI Prototyping/Wireframing Progression
Software to be used to create animations/simulations of space missions by engineers at NASA. The user should be able to create a project, save/open project. Scenes are created within a project. Scenes compile the animation. Objects and actions are brought in by the user and parameters are changes to create animations within a scene.
Iteration 1 - Simple wireframe with play option, new project, new scene, save, open and close button. Object/Actions/Scenes and Outliner tab.
A. Scenes and menu moved outside. Editor and Scene editor modes available from bottom menu.
B. Scene Editor is compilation of scenes created. Play can be pressed in either mode.
A. Project Menu is a pullout menu. Scenes editor is a drag up tab.
B. Outliner open with Action Parameters.
C. Action timeline
D. Scene Editor
Menu moved into window. Outliner and parameters open.
Timeline always visible. Outliner window is opened.
Filename on top. Shading in timeline. "Simulation" changed to "scene assembly" for better understanding.
Scene Assembly slides in from the left. Buttons moved and wording changed for clarity. Check/uncheck, and delete icons for scenes.