Wizard Room animation. Personal project, began with concept art, then created storyboard for animation. Modeled and textured in Maya 2015, rendered in mental ray. Animation edited in After Effects. Simple textures used, textures modified in Photoshop. Paint effects used for vines, Dynamics in Maya used for VFX for fire and smoke. These photos are the actual renders, not Photoshopped or altered.
The Wizard's Hat
Passage Du Gois
Passage Du Gois, France, created for a client who owns the restaurant closest to the water. The client wanted to create a stereoscope vision animation to show their visitors how the water rises and floods the passage to a neighboring island twice a day. Modeled and textured using Maya 2015, rendered in mental ray with stereoscope camera settings. Water VFX created using Fluid Effects. Textures created in Photoshop as PNG files for use with transparency.
Passage Du Gois Tide
High poly train modeled, textured, and lighting created using Maya 2014. Rendered in mental ray, using mental ray materials for textures.
Low poly floor of hospital modeled and textured in Maya 2015. Mainly simple planes, cubes and cylinders. Textures were created from actual pictures of a hospital in France, and heavily edited for perspective view in Photoshop. Client wanted an interactive way-finding system at the hospital for visitors. Final picture shown here is actual rendering and not edited in Photoshop.
Temple in the Sky
Modeled and textured in Maya 2014. Rendered using mental ray and mental ray textures. Lighting done in Maya.
Low poly character model of Brute for use in game app with small development team. Work in progress. Created in Maya 2016 with supplied concept art as a reference. To be exported into Mudbox for detail work, then textured with bump maps.
Depiction of the shadow of the moon on the earth's surface in 30 days. Modeled, animated, rendered, and light effects created in Maya for use in augmented reality for education.