User Interface designs. Customers' logos have been blurred for privacy. Pages created with full functionality.
- Log in screens
- HTML5 interactive educational videos, animations were also created
- Menus for mobile application games
Assets created for use in animations. Customer requested vehicles and equipment in gray scale. Misc vector art included.
Liquor Bottle Design
3D Realistic Graphic done in Illustrator
Wizard Room - Models and Animation
Wizard Room animation. Personal project, began with concept art, then created storyboard for animation. Modeled and textured in Maya 2015, rendered in mental ray. Animation edited in After Effects. Simple textures used, textures modified in Photoshop. Paint effects used for vines, Dynamics in Maya used for VFX for fire and smoke. These photos are the actual renders, not Photoshopped or altered.
The Wizard's Hat
Train modeled, textured, and lighting created using Maya 2014. Rendered in mental ray, using mental ray materials for textures.
Temple in the Sky
Modeled and textured in Maya 2014. Rendered using mental ray and mental ray textures. Lighting done in Maya.
Depiction of the shadow of the moon on the earth's surface in 30 days. Modeled, animated, rendered, and light effects created in Maya for use in augmented reality for education.
Virtual World Usability UI Prototyping/Wireframing Progression
Software to be used to create animations/simulations of space missions by engineers at NASA. The user should be able to create a project, save/open project. Scenes are created within a project. Scenes compile the animation. Objects and actions are brought in by the user and parameters are changes to create animations within a scene.
Iteration 1 - Simple wireframe with play option, new project, new scene, save, open and close button. Object/Actions/Scenes and Outliner tab.
A. Scenes and menu moved outside. Editor and Scene editor modes available from bottom menu.
B. Scene Editor is compilation of scenes created. Play can be pressed in either mode.
A. Project Menu is a pullout menu. Scenes editor is a drag up tab.
B. Outliner open with Action Parameters.
C. Action timeline
D. Scene Editor
Menu moved into window. Outliner and parameters open.
Timeline always visible. Outliner window is opened.
Filename on top. Shading in timeline. "Simulation" changed to "scene assembly" for better understanding.
Scene Assembly slides in from the left. Buttons moved and wording changed for clarity. Check/uncheck, and delete icons for scenes.